heathen.

Work/Team tools

Team tools.

One team, one tool. Where most of the work lives: a team with one specific bottleneck, and a tool built to remove it. A human makes the final call in every one. Client names stay under wraps.

Context
Agencies, an entertainment platform, a games studio
Scope
One bottleneck per tool
Rule
A person makes the final call

Talent matching

Problem

Resourcing runs on spreadsheets and whoever remembers who is free.

Built

Reads skills, availability and past work, suggests the match, and a person makes the call.

Culture engine

Problem

Culture moves weekly. Brand planning moves quarterly.

Built

A weekly read of what culture is doing, turned into moves a brand can actually make. Built for an entertainment platform.

Forecasting

Problem

Clients get a number in a deck they cannot interrogate or re-run.

Built

Growth and budget scenarios a client logs into, models themselves, and traces to source. An under-the-hood layer shows the methodology.

Player value

Problem

A pitch needs audience spend intelligence the week it is due, not the month after.

Built

Audience spend intelligence for a games studio. Built in a pitch week.

Signal scans

Problem

Fast brand reads are usually fast because someone stopped checking sources.

Built

Extraction, a strict two-source verification gate, then framing. Unverified claims are dropped entirely.

On-brand copy

Problem

Anything can generate copy. Almost none of it sounds like the brand.

Built

Captions and lines in the house voice, from an asset or a seed.