heathen.

Work/Experiences

Experiences.

Interactive things people touch: installations, games, playable prototypes. One shipped to netflixhouse.com; the rest are live or in build.

Scope
Venue maps, music tools, narrative games
Shipped
netflixhouse.com
Play
Collaborative Synth
Isometric aerial render of a Netflix House

Netflix House

Interactive Aerials

Problem

A venue map has to change as often as the programming does, without a rebuild each time.

Built

Aerial maps of the Netflix Houses: illustrated location views with content hotspots, CMS-driven so they update without a rebuild. Prototype, sold, shipped, on the live event floor.

See it at netflixhouse.com

Two players’ hands tracked on the Collaborative Synth canvas

Playable

Collaborative Synth

Problem

Remote creative sessions have one person driving and everyone else watching.

Built

A gesture-based collaborative synthesizer. Hand tracking reads 21 landmarks per hand through a webcam at 60fps. Share the URL and a collaborator’s ghost hands appear on your canvas, their plucks landing in your mix: two people making one piece of music from different rooms.

Play it in the browser

The Frequency CB radio interface

Narrative experience

Frequency

What it is

An atmospheric mystery built around a CB radio. Tune across the band and you find people, each AI-driven and guarding their piece of what happened. Phosphor glow, squelch, static. One engine, skinnable to any universe with radio lore.