Work/Experiences
Experiences.
Interactive things people touch: installations, games, playable prototypes. One shipped to netflixhouse.com; the rest are live or in build.
- Scope
- Venue maps, music tools, narrative games
- Shipped
- netflixhouse.com

Netflix House
Interactive Aerials
Problem
A venue map has to change as often as the programming does, without a rebuild each time.
Built
Aerial maps of the Netflix Houses: illustrated location views with content hotspots, CMS-driven so they update without a rebuild. Prototype, sold, shipped, on the live event floor.

Playable
Collaborative Synth
Problem
Remote creative sessions have one person driving and everyone else watching.
Built
A gesture-based collaborative synthesizer. Hand tracking reads 21 landmarks per hand through a webcam at 60fps. Share the URL and a collaborator’s ghost hands appear on your canvas, their plucks landing in your mix: two people making one piece of music from different rooms.

Narrative experience
Frequency
What it is
An atmospheric mystery built around a CB radio. Tune across the band and you find people, each AI-driven and guarding their piece of what happened. Phosphor glow, squelch, static. One engine, skinnable to any universe with radio lore.